![]() ![]() ![]() Tim?”īroken Age is true to form as far as the Point’n’Click Adventure games of old are concerned, and that’s a shame considering it had so much more potential. “Woah, when did this game turn to s***? Where am I? …. ![]() It’s a good thing that there was a lot of great humor to maintain my interest in the story, as well, because the gameplay and design weren’t exactly revolutionary either. If anything, they’re challenged more in the first half of the game when less is at stake. They aren’t confronted or challenged, they barely react to massive changes in their worlds, and they’re ultimately the same people by the end of the game. Instead, they demonstrate clearly their personalities and motivations in the first half, which then slot perfectly into the world they find themselves in during the second half. Which is good, because otherwise there wouldn’t have been a complete story arch at all with how things actually end.Ĭharacters are supposed to grow and change throughout a story, but that doesn’t really happen for our two protagonists. There’s a lot of closure in the stories of the supporting characters in comparison to your own, and a lot of them are genuinely heartwarming and funny. The NPC’s, surrounding world and the main characters’ interaction with both is largely where the game shined, displaying a lot of the charm and humor that Point’n’Clicks are usually known for. Indeed, the reason I was so dissatisfied with the ending was because of the lead-up. I’m disappointed in how it ended and how the main storyline turned out, but the games overall narrative (though flawed) was still enjoyable up until that point. The “post-game story snapshots” in the credits didn’t really help matters, either. Just when it feels like you’re about to get some answers, the game suddenly ends, and you’re left feeling kind of cheated. It ties into the rest of the plot and figuring out their roles in everything is key to understanding the point of the story, but that point is so poorly defined. This connection between the two is never properly explained, however, and not in the “it’s meant to remain a mystery” kind of way. It’s an element of the story which was indirectly referenced in the first half of the game and becomes a pivotal point that’s sometimes directly spoken about during the second. Shay and Vella are constantly drawn to one another throughout the two halves of the game and their inexplicable need to find each other is often what drives the story forward. I felt like this was what the first half of the game was leading toward, but instead the story was intent on keeping things pretty firmly in the realms of “trading places.” The story then treads an amusing path of answering the questions that were raised in the BAct1, though in doing so regularly raises new ones. Of course, the door shuts and immediately separates the two, killing any hopes I had of the characters working in tandem within the same setting. Vella and Shay trade places when Vella takes a swing at Shay, misses, and tumbles into Mog Chothra/Shay’s Spaceship while Shay spills out onto the beach. The game picks up exactly where the last episode ended, presumably because they wouldn’t be “episodes” when played from the beginning. I BACKED this game, man… I was also going through an X-Men phase? If you were to pick up Broken Age now, however, and play it in its entirety, it’s likely that you’d have a much greater appreciation for it than I do right now. As someone who played the first half on release and then waited, I’m pretty disappointed. Bitterly, however, I especially hated the “ending,” if you want to call it that. With the money that they raised and the time that they took, I was expecting something of a grandiose climax. Despite the long delay between releases, I tried to be as objective as possible in my judgements while playing but it’s been over a freaking year. I have mixed feelings about this game, and by extension Tim Schafer at this point. It’s the long-awaited conclusion to Double Fine’s long awaited Broken Age Act 1 (BAct1). Well, something had to pull me away from Bloodborne, and if it was going to be anything then it was going to be this. If you haven’t finished the game, I don’t recommend going any further as it contains spoilers. Spoiler Warning: This is the conclusion to my review of the first “ episode,” which was released in February 2014. ![]()
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